The Dragon King
Some Downtime.  
Saturday, July 16, 2011, 02:00 AM - General Site News
Lately I have been doing pretty consistant updates and I like doing that when I can, but the real world is closing in and I'm going to have to take some downtime, probably for a month or so.

The Heater Core in my car busted yesterday, so unless I want to bathe in Anti Freeze I'll need to remove the dashboard, somehow become a contortionist, and get that swapped out.

Also the brakes on my mothers car went out at the same time, so I'm going to try to fix those for her as well.

I have other things going on as well but I won't bore you with details.

Needless to say updates and new software is going to be sporatic right now.

Stay tuned, as an update to mamehooker, and outrun drivers for mame will hopefully get released before the summer is out!

Back in the Saddle Again! 
Tuesday, February 15, 2011, 09:28 AM - General Site News
Well I became extremely busy last year and didn't get to do as much on the site as I wanted and I continue to be very busy, but that doesn't mean that I've given up.

I will slowly start to roll out releases again when I get time. Right now I'm working on a version of Mamehooker that I haven't touched since last year. Notable additions will be wiimote speaker support (really cruddy, but still) and a built-in ini editor!

Then I'll tackle the long neglected johnny 5, which I'm seriously considering overhauling onto a new programming language because SirPoonga and myself are overhauling the controls.dat project and it seems like an appropriate time.

In-between this I'll be working on MAME drivers again to get some outputs hooked up.


I can't promise anything but hopefully I can get some stuff out. A new release of MameHooker is probably due before the month is out, but as for the rest... we'll see.

Break Time! 
Monday, May 10, 2010, 10:12 PM - General Site News
I've done a lot this spring in terms of getting things back on track, but it's time to take a little break.

Although this site hasn't been updated all month, I've been working on mame drivers a lot, getting new outputs hooked up. I have a few outstanding drivers and hopefully I'll have time to get those out to mamedev before the month is out.

Unfortunately, this is about all I'll have time for right now. I caught a bit of a bug this weekend and that slowed down my real-world work schedule. There are a TON of things that need done around the house and the rest of this month, maybe more will be spent working on those.

After that expect some suprises. ;-)

So TTFN

I'll be back!

The Status of my Status 
Tuesday, March 16, 2010, 11:48 PM - General Site News
You would think that with the recent release of mamehooker and the ton of display files I did I would be done wiht it for a while. Unfortuantely I'm not. First off, I've added a ton of new features that'll extend mamehooker's usefulness even further so a new version of the app is a given.

Also if you've looked at the screenshots for the display files you'll notice that for the games with digital scoreboards, the digits are often distorted and/or the wrong color or style. The distortion was my fault... I added a "keep aspect" option to display files, but never fully implemented it. Now it works so that much is done. As for the digits these were always meant as a place-holder for better, more realisitc digits that can be generated via an app. This is extremely useful as mame outputs the bit-shifts you'd use to light a real display instead of actual numbers and letters so it is very hard to make digit images unless you know all the possible combinations. The app is almost done and you'll be able to take a source image of a digit and use it to make all your digits.

On top of that if you've been following this thread:

Here


You'll have noticed that I've buried my head into the mame source again and have been making some real progress at getting outputs hooked up. It has also lead to even more mh features out of necessity. Looping of scripts will be implemented and you'll have much more power in terms of data manipulation. Also it looks like we may be able to implement a sort of solution for displaying display files on your portable devices!

The mame source code changes are important to me though. I really think mame's output system has much more potential than driving artwork and leds, but the only way to prove it is to start hooking up some of these more exotic devices. My changes are already outdated as I made them to the 136 source and 137 was just released. I want to try to get them out before u1 is released if at all possible.

This means that mamehooker stuff could be put on hold for a while. I'll probably go ahead and get this latest release out within the next day or so, but everything else is going to have to wait until I can at least get the opwolf/opthunder and revx driver changes submitted.

A WIP about a WIP 
Monday, March 15, 2010, 02:15 AM - General Site News
On the recently added mamehooker display files section you'll see that I've added a wip at the top of the page. Basically as you know, I've taken the artwork files that Mr. Do and other have created and altered them cosmetically and functionality-wise to work as a mamehooker display file. If you go to his site, go to the ingame artwork section and sort the artwork by clicking on the LP (lamp) flag, you'll see every single officially created mame artwork file that has driver controlled animated lights.

As you can see, I've gotten most of them, but before others try to do the ones I haven't and/or bug as to why I didn't do the others, I thought I should post a wip. Anyway go to the mamehooker display files page to check it out.


Also note that the table for downloads on that page is still a little wonky. Don't worry, I'll fix it. Webpage design isn't my thing. ;-)

The mamehooker section still has a few additions, mainly the examples page and I'll do that this week. I'll also go about releasing a new version and adding the final features I want in the app. This app might very well be the very first emu-related application I "finish."


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